![]() If this were the case then a lot of the intrigue would have been lost, as there'd be nothing to learn from an artificial version of a familiar construct. As you progress through the game, they get bigger and stronger as you might expect, but they also have their own stories fleshed out, which was a welcomed justification to discover.Įarly on I found myself a little disappointed that every machine I encountered in the wild, was simply a robot version of a real life animal. Most machines can be found around the world doing their thing in herds or groups, much like their IRL counterparts. There are the ones that look like horses, the ones that look like crocodiles, the ones that look like wolves, and so on. While there are some cloned looks for repeated NPCs, most of the characters you talk to will have their own thing going on that serves to further develop their own story and personality.Īdditionally, the machines themselves are an interesting re-imagining of natural analogues. It becomes instantly understandable that these people take parts from the robots they hunt, and use them to fashion armour and trinkets of their own. Aside from each tribe having their own style, each character you meet is sporting some unique combination of fabrics and broken machine parts. This is where a lot of Horizon's visual identity comes into play, as there has clearly been a lot of time spent on getting it right. It sparks the imagination of designers and artists, as they have to imagine the type of world that would exist if our modern technology were artefacts. I always love this kind of setting in a distant future that features a mix of primitive tribes and advanced technology. Sure there are all the usual limitations of it being a console game, but within the PS4 context this game looks incredible.įidelity isn't everything though, as a lot of the visual impact in Horizon comes from the interesting world and character design. The game looks beautiful and lives up to its promise of being a big budget system seller. Let's get the easy stuff out of the way first though. ![]() ![]() Thankfully Horizon: Zero Dawn has a lot more going for it than a stage demo orchestrated by a marketing department could ever portray. Thankfully though, we don't have to listen to the swill PR people try and feed us to feint interest in their products. There are even more little icons on the huge world map than ever before… hell, there are even towers to climb and unlock more icons on the map. To cut a long story short: it's definitely iterative and an excellent game, but if you're tired of the open-world treadmill, stay away. I was among those who rolled their eyes as the PR set at E3 tried telling us that this was unlike any other open-world game you've ever seen. ![]() This was the game that immediately drew comparisons to the cookie-cutter nature of Ubisoft open-world games. I was hoping to have posted some more, but have been having too much fun finishing NieR:Automata, Divinity Original Sin 2, and today's "focus"… Horizon: Zero Dawn. The last month has been a bit of a wild ride, as I'm trying to complete some of the more time-heavy games from last year. Publisher: Sony Interactive Entertainment
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